![]() ![]() One moment you're fighting over a planet split by an enormous weapon, and the next you're travelling in darkness through clouds to find old hulls to scavenge, all before flying over sand dunes, and then shooting enemies over planetary bases. It sounds distinctive and it helps the game stand out a bit, and this is bolstered by the top-notch visuals. The music and colours remind me of Thor: Ragnarök. I really appreciate what Rockfish Games has built, it's a neat space spectacle just like its predecessor, with awesome sounds. Together with the side activities, the gameplay and the open world where you always find something to do, there is a really strong foundation. It doesn't like being in the same spaceship as you and makes that clear, and I liked this duo in the predecessor and they are great here too. I love that the AI companion, Hive, from its predecessor is back. The story is not something I found memorable, but it does introduce you to the action moments and offers opportunities for some amusing dialogue. Unfortunately, the story is the least interesting thing about this game. There are a variety of activities to do outside of the main missions, while the main missions follow a story that features 2D art, voice acting and characters. You can navigate the inside of structures in space, find secrets and solve puzzles with the spaceship. To accommodate this, the levels are both designed as open spaces and small puzzles. You are your spaceship and will spend all your time in the driver's seat. I found the Vindicator fun to fly because it is a small aircraft filled with drones to launch. The Striker is great at taking out multiple targets at once without being limited in size or speed. ![]() The Interceptor, as the name suggests, is good at fighting enemies and dealing damage without being slow or difficult to control. My favourites quickly became the Interceptor, Striker and Vindicator. There are many interacting systems you can tinker with, as all spaceships have their statistical weaknesses and strengths. On top of that, you can improve in categories like shields and other things on your ship, or unlock special abilities. There's also a class that allows you to paralyse around five spaceships in a sort of network with all ships in the network sharing damage. The bombers have what looks like a small nuclear weapon, the fighters allow you to do a lot of damage with their weapons in a short amount of time. There really is a spaceship for everyone, and I like that all categories are viable.Įach class has an ultimate ability that helps you clean up the battlefield. You can also choose lightly armoured spaceships that outmanoeuvre the enemy. You have spaceships with machine gun turrets and plenty of shields, as well as aircraft carriers that have an armada of drones to launch. The classes are divided into three areas "Light, Medium, Heavy". There are several classes you can use, and while in a traditional role-playing game, you are often locked into a single class, here you can change between them if you have the in-game money for it. In addition to upgrading your spaceships during the adventure, you can also buy new ones. You choose where you to fly, what missions you undertake, and how you upgrade your spaceship(s). Rather, you fly between larger open sandboxes, with each solar system allowing you to explore lots of both randomised and handmade locations. It's not completely open like in No Mans Sky. ![]() Now, he is a military clone on the run from a regime that wants to hurt him, and the big difference is that the sequel opens up the cosmos and lets you travel to solar systems at your own will. Gone is the constant stress of dying and starting from scratch, as here you take on the role of Adam, the same protagonist as in the original. We're talking about a new genre even though aspects of the original remain. The best comparison is the difference between Dawn of War and Dawn of War 2. If you played the predecessor, which was a rogue-lite, this sequel will feel both familiar and alien. This initial scenario helps the player to quickly learn the basics of Everspace 2, and I think it's done in a good and engaging way. Using your spaceship, you then knock out the jamming equipment that allows you to spool up your engine to travel away faster than the speed of light. There are explosions, neon lights pulsing from weapons, and a beautiful dance of colours unfolding in front of you. Everyone seems to be out to get you, but thanks to an unexpected new acquaintance, you manage to rescue a friend and escape the danger. You have been kidnapped and are trying to escape when a whole armada storms the base you are trapped on. ![]()
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